• Home
  • About
    • About us
    • Our Core Team
    • FAQs
  • Projects
    • dMob: Culver City
    • Abject Object
    • Urban Compass
    • Garden Games
    • Chrysalis Sewing Workshop
    • Collaborative Design Workshop Series
  • Press
    • Events & Exhibitions
    • Articles
  • Connect
    • Partner with us!
    • Volunteer!
    • Get Updates
  • Blog
  • COMMONstudio
 

dMob Culver City 

Date: 10/6/2012

COMMONgood’s very first “dMob” was a one-day urban design experiment that explored the potential of designing within a limited time frame. Held in Culver City, the 6 hour project brought together a diverse group of local designers, residents, and even a city official.  The first part of the day was spent conducting ground-level research, observation and reconnaissance.  Each team identified local needs, challenges and opportunities, which ranged from underutilized sidewalk infrastructure, to pedestrian dead zones, to public art and urban identity.  

The rest of the day was spent designing, building and sharing a series of prototypes that were installed in various sites around the city.  The prototypes revealed two potential models for impact: Sparking ideas that could be further developed by the designers alongside the community, and responses that could inspire the community to independently design and implement their own solutions.

dMob prototypes:

- Adaptively reusing the bus stop architecture to create community hubs.
- Using local iconography to enhance the visual landscape of the street medians.
- Using found materials to create games for the many alleyways and cul-de-sacs.
- Creating a impromptu dog park under the expo line with chalk and way-finding signage.


COMMONgood will continue to explore and refine the dMob model within Culver City as well as other neighborhoods in the Los Angeles area.

Credits:

Sol Blumenfeld, Kim Karlsrud, Christina Kaufman, Jenny Liang, Michael Lu, Christine Nakashiba, Danny Phillips, Owen Shiflett, Will Tang, Amy Tung, LaQuesha Wiley.
My Great Web page